![]() ![]() MP28 - Despite its insane damage range (2 headshot btk out to 75 meters), it handles terribly for me. M416 - Again, M5A3 with more spread and less attachment variety. Definitely needs Heavy Barrel to be useful.Ī-91 - Same as the M16, but trades a GL option for better handling. M60E4 - Definitely a heavy hitting LMG, but its big drawback is the increased spread when compared to the base-game LMGs. XM8 LMG - Despite lacking attachment options, it manages well with precise accuracy, and a very fast reload (for an LMG). Definitely worth using if you aren't Rorsch scum. GOL Sniper Magnum - I love how smooth this gun feels and how insane its velocity is. ![]() It's a free kill out to 30 meters, and not too bad for hitting shots beyond its comfortable ranges. Ghostmaker R10 - Despite being a meme weapon, it packs a decent punch. ![]() Now it will usually take anywhere from 4-10 shots to kill someone beyond 20 meters, which makes me glad. I used to consider it S tier due to its zero effort lethality. I'm personally fine with where it's at.ġ2M Auto - The shotgun spread nerf really tanked this gun. PF51 - I thought it would end up stronger due to the pistol headshot buff, but it still takes a solid hose-down to net the kill. Extremely lethal at close range, but struggles everywhere else due to SMG headshot damage.ĪM40 - Probably the best AR at close range in terms of TTK, but the poor handling prevents it from being viable due to the frequency of long ranged combat in 2042. Hits hard at short to mid ranges, but can struggle in direct gunfights due to the strange recoil pattern and SMG's low headshot damage. I feel it's at a good point in terms of balancing, allowing it to have great lethality with a mag count small enough to ensure players maintain somewhat conservative with it. NVK-P125 - It's the game's long range pistol. Its long reload is barely holding it back from S-tier. NVK-S22 - This gun is the insane frankenstein combination of the S12's spammability and the MCS's stopping power. It also has an AR mode that deals the same damage as the SFAR. Having its wind-up seems to have gatekept a large chunk of the playerbase from really understanding the insanity of a 20-round, borderline hitscan sniper. ![]() Rorsch MK4 - This gun manages to render every other sniper obsolete. Still incredibly strong overall, and barely held back from S-tier imo. SVK - It's the ZH-29 but with a weird recoil shake that still bothers me. I generally just prefer having this as the rapid fire AR. M5A3 - It has the attachment versatility to enable any playstyle with good success. Hits harder and takes a little more effort to control. LCMG - It's the chunkier brother to the Avancys. Very little recoil overall, capable of 1-bursting past 50 meters, it's the only AR in the game where I feel comfortable while running a suppressor. SFAR-M - It has punchy, yet controllable recoil due to its slower rof, hits like a semi-truck and gets a super-powered grenade launcher by default.īSVM - Even with its multiple nerfs, it still dominates as an AR and marksman rifle.Īvancys - Regardless of the change in spread and damage nerf, this gun still manages to dumpster squads without needing to let off the trigger.ĪC-42 - Definitely strong enough without the buff to its burst frequency. G57 - It's hard to want to use other pistols when this thing can 1-burst enemies, has very accurate hipfire, and gets a 36 round drum mag. ![]()
0 Comments
Leave a Reply. |
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |